subscribe to ENR magazine subscribe
contact us
advertise
careers industry jobs
events events
FAQ
ENR Logo
SUBSCRIBE TODAY
& receive immediate web access
comment

Matthew W. Wallace: Cutting-Edge Simulator Translates 'Video Games' Into Valuable Skills

Text size: A A
----- Advertising -----

As the construction industry struggles to grow jobs, Matthew W. Wallace and his company, VRSim Inc., are blazing a new trail for how the industry recruits and trains young people.

WALLACE

Teaching basic construction skills "is a serious, long-term issue that needs to be addressed," says the 47-year-old CEO and president. Wallace leads a small company that builds virtual-reality simulators, but it does more than that. VRSim designs an experience in which youths learn more effectively than in traditional classrooms. According to research at one university, it does it faster and cheaper, too.

Some liken VRSim's products to video games, and in a way they are. In 2006, the company introduced SimWelder, which Carl Peters, director of training at Lincoln Electric Co., calls the first commercially viable training simulator for welders. When students grab a torch and face shield, the classroom transforms into a virtual fabrication shop. The "video game" guides them through—and tests them on—a series of welding exercises.

"It is so intuitive in the way that it works," Peters says. "You don't need a welding instructor standing there all the time." Cleveland-based Lincoln liked the device so much that it bought the intellectual property from VRSim in 2009. Hundreds of simulators, which are now called VRTEX 360 and cost $46,500 each, have been sold to trade unions, vocational schools, manufacturers, the Dept. of Defense, and even state and federal prisons.

Designing training tools for the Angry Birds generation has reminded Wallace that learning is about failing, then trying again. Peters notes that high school students are more likely to go into the trades if they can touch the work firsthand. VRSim offers a safe haven for both, without the loudmouthed superintendents, scary sparks and nasty fumes of real life.

Last year, VRSim introduced SimSpray, a new simulator that teaches people how to apply coatings. Wallace has a vision for future simulators that will delve into other basic skills. His mantra? "It better be a game, or people won't want it."

Keywords:

----- Advertising -----
Video
  Blogs: ENR Staff   Blogs: Other Voices  
Critical Path: ENR's editors and bloggers deliver their insights, opinions, cool-headed analysis and hot-headed rantings
Project Leads/Pulse

Gives readers a glimpse of who is planning and constructing some of the largest projects throughout the U.S. Much information for pulse is derived from McGraw-Hill Construction Dodge.

For more information on a project in Pulse that has a DR#, or for general information on Dodge products and services, please visit our Website at www.dodge.construction.com.

Information is provided on construction projects in following stages in each issue of ENR: Planning, Contracts/Bids/Proposals and Bid/Proposal Dates.

View all Project Leads/Pulse »

 Reader Comments:

Sign in to Comment

To write a comment about this story, please sign in. If this is your first time commenting on this site, you will be required to fill out a brief registration form. Your public username will be the beginning of the email address that you enter into the form (everything before the @ symbol). Other than that, none of the information that you enter will be publically displayed.

We welcome comments from all points of view. Off-topic or abusive comments, however, will be removed at the editors’ discretion.